Search Issue Tracker
Fixed
Fixed in 1.5.X
Votes
1
Found in [Package]
1.4.0
Issue ID
MTTB-897
Regression
No
The GhostPresentationGameObjectSystem throws a ObjectDisposedException when multiple ghosts are removed at the same time
How to reproduce:
1. Open the project “IN-92376_Ghosts”
2. Enter Play Mode
3. Observe the Console
Expected result: No errors appear
Actual result: The ObjectDisposedException error appears
Reproducible with: 1.0.8 (2022.3.55f1), 1.2.0 (2022.3.55f1), 1.4.0 (2022.3.55f1, 6000.0.33f1, 6000.1.0b1)
Couldn’t test with: 2021.3.47f1 (Netcode for Entities package is not supported)
Reproducible on: Windows 11
Not reproducible on: No other platforms tested
Notes:
- GhostPresentationGameObjectSystem iterates over ghosts using Entities.ForEach. During this it uses ComponentLookup. During the loop the system performs RemoveComponent this invalidates the ComponentLookup but the system does not refresh the state throwing the ObjectDisposedException
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Add comment