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In Progress

Under Consideration for 1.4.X

Votes

1

Found in [Package]

1.4.0

Issue ID

MTTB-897

Regression

No

The GhostPresentationGameObjectSystem throws a ObjectDisposedException when multiple ghosts are removed at the same time

Package: Unity Netcode

-

How to reproduce:

1. Open the project “IN-92376_Ghosts”
2. Enter Play Mode
3. Observe the Console

Expected result: No errors appear
Actual result: The ObjectDisposedException error appears

Reproducible with: 1.0.8 (2022.3.55f1), 1.2.0 (2022.3.55f1), 1.4.0 (2022.3.55f1, 6000.0.33f1, 6000.1.0b1)
Couldn’t test with: 2021.3.47f1 (Netcode for Entities package is not supported)

Reproducible on: Windows 11
Not reproducible on: No other platforms tested

Notes:

* GhostPresentationGameObjectSystem iterates over ghosts using Entities.ForEach. During this it uses ComponentLookup. During the loop the system performs RemoveComponent this invalidates the ComponentLookup but the system does not refresh the state throwing the ObjectDisposedException

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