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Seeking audio track preview at the very right border produces an invalid...
1. Open or create a project with audio file2. Select the audio file. Make sure Inspector is visible3. Click on its preview to play i... Read more
Multiediting textures causes inspector to break
To reproduce:1. Open "New Unity Project 92"2. Select all of the sprites in the project3. Change their type to "Advanced"4. Try click... Read more
Only system administrator accounts can build projects to Android
A "SecurityException: A security error has been detected." error message is shown in the console and the build fails when trying to ... Read more
TextGenerator reports incorrect line height if new line escape character...
Open scene Test in the attached project and press Play. Notice the line heights reported in the Console. Read more
No break on breakpoint in generic classes in the editor
To reproduce:1. Open attached project2. Sync MonoDevelop project3. Put a breakpoint in BaseEditorTest, line 84. Put a breakpoint in ... Read more
Allow abstract/generic AssetPosprocessors
To reproduce:1. Open the attached project2. Notice the spam of errors that are caused by a generic AssetPostprocessor and an abstrac... Read more
uGUI scene gizmos can be set to illegal parameters in inspector
1. Create button in a scene Example 1:2. in inspector for anchor min, set value that is higher than anchor max.3. result is that anc... Read more
Pressing keyboard letter doesn't jump to the next item starting with tha...
Steps to reproduce : - create a new project- create a few game objects in the Hierarchy- press the first letter of an object and not... Read more
Application crashes on ART runtime with script incompatibility
Application crashes on android device while using ART runtime. Works normal on Darvik runtime. Tested with Google Nexus 4 with andro... Read more
Terrain tree culling performance regression
This bug has been fixed. However, some similar regression bugs are suspected to still exist. Please file new bug reports for them. T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS