Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0f6
Issue ID
611512
Regression
No
Inspector preview incorrectly adds invalid color data to mesh
1) What happened
Inspector preview incorrectly adds invalid color data to mesh even when material/shader doesnt require them. Console is filled with warning messages "Shader wants normals, but the mesh doesn't have them".
2) How can we reproduce it using the example you attached
1. Open "Test" scene.
2. Enter play mode.
3. Select "GameObject".
4. Double-click "Mesh" value within "MeshFilter" component.
5. Notice that inspector reports "4 verts, 2 tris uv,colors" and that console window is filled with warning messages.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment