Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0f6
Issue ID
611512
Regression
No
Inspector preview incorrectly adds invalid color data to mesh
1) What happened
Inspector preview incorrectly adds invalid color data to mesh even when material/shader doesnt require them. Console is filled with warning messages "Shader wants normals, but the mesh doesn't have them".
2) How can we reproduce it using the example you attached
1. Open "Test" scene.
2. Enter play mode.
3. Select "GameObject".
4. Double-click "Mesh" value within "MeshFilter" component.
5. Notice that inspector reports "4 verts, 2 tris uv,colors" and that console window is filled with warning messages.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment