Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X, 6000.5.X, 6000.6.X
Votes
0
Found in
6000.0.64f1
6000.2.15f1
6000.3.2f1
6000.4.0b2
6000.5.0a3
6000.6.0a1
Issue ID
UUM-130363
Regression
No
UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
Steps to reproduce:
1. Create new Unity project
2. Open UI Builder window (Window > UI Toolkit > UI Builder)
3. In Library enable Editor Extension Authoring
4. In Hierarchy add "ToolbarButton" and "Toolbar" elements
5. Below Viewport, change from "Active Editor Theme (Project)" to "Light Editor Theme"
6. Observe Button and toolbar elements in preview Canvas window
Actual results: If Editor theme in General settings is set to Dark and changing active theme in UI Builder to Light, elements stay dark themed, elements don't adapt to switched theme in preview window
Expected results: Elements in preview window switch to Active theme (Light or Dark), doesn't matter Editor theme
Reproducible with versions: 6000.0.64f1, 6000.2.15f1, 6000.3.2f1, 6000.4.0b2, 6000.5.0a3
Tested on (OS): Ubuntu 24.04, macOS Tahoe 26.1 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment