Search Issue Tracker
Memory leak on image asset import during tests
Steps to reproduce:1. Open attached EditorWindowTests.zip project (make sure Library folder is deleted before opening)2. Open toolba... Read more
[URP] Shadowmask disappears from ShaderGraph Materials in a Standalone o...
Reproduction steps:1. Open the attached project "Test Shader 2021.2.7.zip"2. Create a URP Lit ShaderGraph and add the new ShaderGrap... Read more
Vertex snapping to surface doesn't work correctly when using Center as T...
How to reproduce:1. Open the attached project "SnapTesting.zip"2. Open "SampleScene" Scene3. Make sure Tool Handle Position is set t... Read more
Rendering order of Canvas depends on a child's Z position when Render Mo...
Reproduction steps:1. Open the user's attached project "CanvasSortingBug.zip"2. Open "SampleScene"3. Select "RogueImage" under "Canv... Read more
Unlit shadergraph does not work in UI screenspace-overlay mode
Steps to reproduce:- Open OutdoorsScene in the attached project- Compare UI rendering in scene view VS game view Expected: All 3 ite... Read more
[URP][2D] No shadows are cast from Point Light 2D when Global Light 2D i...
How to reproduce:1. Open the attached project "lightRepro"2. Open the scene "Game" (Assets/_Project/Scenes/Game.unity)3. In the Scen... Read more
New Input System doesn't print full debug information in the Inspector's...
Reproduction steps:1. Open the attached "160386-DebugPointerOldInputSystem.zip" project2. Open the "test" Scene3. Enter the Play mod... Read more
[HDRP] 90-100% GPU usage when Volumetric Clouds Override isenabled
How to reproduce:1. Open the "1387970_Repro.zip" project2. Open a GPU performance monitoring program (such as Task Manager for Windo... Read more
No way to get the requested build target from IPreprocessShaders callback
When building Asset Bundles, the current build target that is available in the Editor is not necessarily the same as the one request... Read more
Editor crashes when expanding object properties in the Code Editor while...
Reproduction steps:1. Open the project from a GDrive link2. Open Scenes/TestScene3. Open Scripts/Test_Script4. Add a Breakpoint on l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"