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Won't Fix
Votes
0
Found in [Package]
12.1.4
Issue ID
1403417
Regression
No
Unlit shadergraph does not work in UI screenspace-overlay mode
Steps to reproduce:
- Open OutdoorsScene in the attached project
- Compare UI rendering in scene view VS game view
Expected: All 3 items of the top row (Built-In Unlit) should be displayed properly in game and scene view.
Result: The item in overlay mode displays as a dark red square in the game view.
Reproduces with:
Unity 2021.2.11f1 / Shadergraph 12.1.4, Unity 2022.2.0a9 / Shadergraph 14.0.2
Notes:
- The second row of objects is using a stripped down version of the generated code of the unlit shadergraph, where only the first pass is kept. Notice that this shader is displaying properly in game view.
- The last row of objects is using a similar looking hand written shader, that also displays properly with all canvas types.
- The scene view is probably forcing all the canvas to render in world mode.
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Resolution Note:
Overlay canvas renders directly to the device, and sets up rendering based upon the old built in pipeline. Without complexity we can't support the HDRP shaders as well.