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Under Consideration for 6000.5.X
Votes
0
Found in
6000.0.66f2
6000.3.6f1
6000.4.0b6
6000.5.0a5
Issue ID
UUM-133862
Regression
No
"GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled
How to reproduce:
1. Open the attached project “IN-101193”
2. Open the “SampleScene”
3. Enter Play Mode
4. In the Hierarchy, select the “Hip Hop Dancing > MutantMesh” GameObject
5. In the Inspector, turn off the Skinned Mesh Renderer component
6. Observe the Console
Actual result: GraphicsBuffer.IsValid() returns true
Expected result: GraphicsBuffer.IsValid() returns false
Reproducible with: 2023.1.0a3, 6000.0.66f2, 6000.3.6f1, 6000.4.0b6, 6000.5.0a5
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Workaround: Calling SkinnedMeshRenderer.GetVertexBuffer() every frame
Note: Tested using Direct3D11, Direct3D12 and Vulkan Graphics APIs
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