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Recorded Image Sequence with Recorder and FXAA enabled produces image wi...
Reproduction steps: 1. Open the attached “1406776.zip” project 2. Open the “SampleScene” Scene 3. Window > General > Recorder > Reco... Read more
Post Processing don't work on build and output null error in log
Creating post processing layer and camera is throwing a null ref. Repo Steps: 1. Open the attatched project 2. Load 'TestScene' 3. ... Read more
[iOS] [Post Processing] Ambient Occlusion does not work
To reproduce: 1. Open project 2. Build and run on iOS device Expected vs Actual: Game view should look identical in editor and iOS ... Read more
Shader error in 'MultiScaleVORender' when using PostProcessing and "3D W...
MultiscaleVO compute shaders fail to compile by default from "failed to open source file: '../StdLib.hlsl'" errors producing 'Divide... Read more
[Linux] [Post Processing] Shader error in 'Hidden/WorldPositionTint' whe...
How to reproduce: 1. Open the user's attached project (PostProcessingGLCamDepthTexBug.zip) 2. If there are no errors in console, ent... Read more
[Post-Processing] InvalidOperationException errors are continuously thro...
Post-processing profile preset properties disappear on resetting and InvalidOperationException errors are thrown continuously. Step... Read more
[XR][PostProcessing] Ambient Occlusion is misaligned when using Single P...
How to reproduce: 1. Open attached project ("1217583-repro.zip") 2. Open SampleScene scene 3. Enter Play mode Expected result: Post... Read more
Color grading and texture rendering issues while in Play Mode in a speci...
Reproduction steps: 1. Open the attached “repro_IN-85043“ project 2. Open the “Assets/Core/Scenes/Main.unity“ Scene 3. Enter the Pla... Read more
[M1] Object with Transparent / Fade Material shows through opaque object...
How to reproduce: 1. Open the user's attached project "ssr transparency issue.zip" 2. Build and Run Expected result: The object wit... Read more
[XR SDK] [PPv3] Lens Distortion, Motion Blur, Bloom effects does not sho...
Reproduction steps: 1. Open the attached project ("PPSv3.zip") 2. Open the "TestScene" scene 3. Open Inspector window and select "PP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
- Texture2D memory allocation size is significantly increased when running on iOS device
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay