Search Issue Tracker
Fixed in 2.4.0
Votes
1
Found in [Package]
2019.1
2019.3
2019.3.0f6
Issue ID
1217583
Regression
Yes
[XR][PostProcessing] Ambient Occlusion is misaligned when using Single Pass rendering mode
How to reproduce:
1. Open attached project ("1217583-repro.zip")
2. Open SampleScene scene
3. Enter Play mode
Expected result: Post-processing volume with Ambient Occlusion component is aligned in both eyes
Actual result: Post-processing with Ambient Occlusion component is misaligned
Reproducible with: 2019.1.0b1, 2019.3.3f1
Not reproducible with: 2018.4.17f1
Not tested with: 2017.4.37f1 (No package support, PostProcessing is removed from Asset Store), 2019.1.0a1 - 2019.1.0a12 (PostProcessing package throws errors on empty project, tested with 2.1.0, 2.1.7, 2.3.0 versions), 2020.1.0a24 (XR SDK has no Single Pass rendering mode option)
Notes:
- Tested with Oculus Rift, Mock HMD
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Add comment