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0
votes
Duplicate

Editor displays wrong animation samples after switching objects with ani...

Animation

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Feb 01, 2016

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Version/s: 5.4.0b3

Reproduction steps: 1) Open attached project and proceed to "test" scene. 2) Open animation window. 3) Select object 1 (doesn't met... Read more

0
votes
Fixed

[Shuriken] Crash on UpdateTpl<3> when selecting particle system

Shuriken

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Jan 28, 2016

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (ParticleCrash.zip) 2. Open scene: main. 3. Select "GibsParticle" in ... Read more

3
votes
Fixed

[Water][OpenVR] Planar reflections on Water4Advanced do not look right i...

VR

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Jan 20, 2016

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Version/s: 5.4.0b3

1) Download the project and ensure that VR mode is enabled and headset is attached 2) Open WaterScebe, Enter Playmode 3) Tilt head ... Read more

0
votes
Fixed

[Shuriken] Crash at AnimationCurveTpl<float>::operator= when assigning t...

Shuriken

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Jan 28, 2016

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Version/s: 5.3.1p3

Steps to reproduce: 1. Download and import attached project. (ParticleCrash_LimitVelocity.zip) 2. Open scene: main. 3. Select "part... Read more

0
votes
Postponed

[ProjectWindow] Asset Store's tab icons flicker when Free and Paid asset...

Project Browser/Hierarchy

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Feb 01, 2016

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Version/s: 5.4.0b4

Steps to reproduce: 1. Open Unity Editor; 2. Create new project; 3. In the Search field of the Project window type any search reque... Read more

0
votes
Not Reproducible

Pragma noforwardadd reduces brightness of object

Shaders

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Jan 28, 2016

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Version/s: 5.3.1p3

Repro steps: 1) Open the project I attached 2) Open BugScene2 3) Notice two planes on the left with Static written on it in the Scen... Read more

0
votes
Fixed

[animation] Events not editable in Inspector

Animation

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Feb 01, 2016

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Version/s:

Once you create animation Events on a clip in the Inspector, the events can no longer be selected/edited on the timeline. this is a... Read more

4
votes
Fixed

Standard shader: BRDF1 with high metallic value looks very different com...

Shaders

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Jan 21, 2016

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Version/s: 5.3.1f1

Standard shader with high metallic value looks too dark on android Reproduction steps: 1. Open attached project "ShaderTest" 2. Bui... Read more

2
votes
Fixed

[iOS] Application crashes when destroying a rotated and scaled prefab a ...

iOS

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Jan 29, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Build for iOS 3. Build Xcode project and run on iOS device 4. Click 'Spawn', 'Rotat... Read more

1
votes
By Design

[BlendShapes] BakeMesh doesn't take scale/rotation into account when mes...

Graphics - General

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Feb 01, 2016

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Version/s: 5.3.2p1

Steps to reproduce: 1. Open project "766723.zip" 2. Open scene "BakeMesh" 3. Running scene will create a snapshot for both objects ... Read more

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