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SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable
Steps to reproduce: 1) open the project 2) open one of the scenes 3) drag other 2 scenes into hierarchy 4) right click the bottom sc... Read more
[Particles] Since 5.3 Particle System Animation property name went missing
Reproduction Steps: 1. Open the attached project (in Unity 5.3.X or later) 2. Open Scene1 3. Select Particle System in Hierarchy 4. ... Read more
[Shuriken] "IsFinite(outDistanceForSort)" error when particles used in c...
Particle system throws errors when placed in a scene in conjunction with the WaterProDaytime standard asset and viewed in the Scene ... Read more
[Camera] "Don't Clear" flags stop displaying game view when resizing sin...
Steps to reproduce: 1. Download and open project "NewBug" 2. Open "Main" scene 3. Resize Game screen see attached gif "Game.gif" No... Read more
[MovieTexture] Crash after exiting play mode
Steps to reproduce: 1. Open attached project "767467.zip" 2. Open scene "repro" 3. Run it 4. It will get paused due to multiple FMO... Read more
[MSE] In playmode, Add new scene from context menu throws error
Steps to repro: 1. Launch project 2. Go to playmode 3. Right click on a scene header and choose "Add new scene" from context menu Read more
Profiling inner coroutines causes the editor to hang
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Open Profiler window 4. Run scene Editor hangs after ~2 second... Read more
[UNETServerDLL] Host Id still increases when you remove the host and add...
Steps 1. Open attached project 2. Run "ClientGUI.exe" 3. Press "Start client" button 4. Press Add Host ==> "Host 1 added" message ap... Read more
SphereCastAll returns RayCastHit when partially embedded in collider
Reproduction steps: 1. Open the attached project 2. Open scene "scene" 3. Start the game 4. Notice the console output(SphareCast re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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