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0
votes
Fixed

Setting shadow strength to NaN or a negative number is possible from scr...

Global Illumination

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Jan 30, 2016

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Version/s: 5.3.1f1

To reproduce: 1. Open attached project 2. Attach the script "Bonfire" to Main camera 3. Set the variable "power" to 10. 4. Watch how... Read more

0
votes
Fixed

[AnimationWindow] Transform reset is not recorded

Animation

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Feb 01, 2016

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Version/s: 5.4.0b4

--> Reset is applied Move to previous key and back --> Old value is still there Change the key manually by entering the default valu... Read more

0
votes
By Design

Objects at the same position not pushing eachother when xyz rotation and...

Physics

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Jan 30, 2016

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Version/s: 5.3.1f1

To reproduce: 1. Open attached project 2. Press "Play" 3. Notice that the object "log", "log(2)", "log(4)", "log(8)" all stay in the... Read more

0
votes
Not Reproducible

[Occlusion Culling] Lighting is inconsistent if there is no occlusion cu...

Graphics - General

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Feb 02, 2016

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Version/s: 5.4.0b4

Not sure on area. When there is no baked occlusion in the scene the lighting will flicker and areas will turn un-lit in blocked are... Read more

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.1f1

Repro steps: 1) Open the project and test.scene in it 2) Build the lighting 2) Notice the scene is dark and there are two materials ... Read more

0
votes
Fixed

Flickering UI Elements when updating text

UI

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Jan 30, 2016

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Version/s: 5.3.2p1

How to reproduce: 1. Open the attached project 2. Open and play TerrainsFull scene 3. Press "E" key to bring up UI datapad 4. Use th... Read more

0
votes
Fixed

[CanvasScaler] Deleting scale factor value results in massive memory bui...

UI

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Feb 01, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project "766873.zip" 2. Open scene "repro" 3. Select "BattleInitiate-Canvas" 4. Delete value o... Read more

0
votes
By Design

Free editor has dark skin on "asset labels" tab

Editor - Other

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Jan 30, 2016

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Version/s: 5.3.1f1

To reproduce: 1. Open Unity in free mode 2. Select a folder or something so the "asset labels" tab is showing 3. Notice that the "as... Read more

0
votes
By Design

Directional Specular GI lightmaps incompatible with UBER shader pack

Progressive Lightmapper

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Jan 29, 2016

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Version/s: 5.3.2p1

Reproduction steps: 1. Open stripped project version. 2. Open "Levels\SOA" scene. 3. Go to "Window > Lighting > Scene" 4. Change dir... Read more

0
votes
Fixed

Having two Game view windows, second window never receives input

Scene/Game View

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Feb 02, 2016

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Version/s: 5.4.0b4

Having two Game view windows, only one Game view window receives input. If selecting the other one, input is not received. Reproduc... Read more

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