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1
votes
Fixed

[DirectionalSpecular][PrecomputedRealtime] Objects are overexposed if Pr...

Global Illumination

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Jan 31, 2016

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Version/s: 5.4.0b4

Steps to reproduce: 1. Open attached project "766533.zip" using 5.4.0b4 2. Build lights 3. Notice that objects are overexposed - "b... Read more

0
votes
Fixed

[2D] Error message appears when clicking Slice button in Editor (GetLoca...

2D

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Feb 01, 2016

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Version/s: 5.4.0b4

Error message appears when clicking Slice button in Editor (GetLocalized String is not allowed to be called) - add a sprite to the... Read more

0
votes
Not Reproducible

[UI] Dropdown throws MissingReferenceExceptions of object "Image"

UI

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Feb 01, 2016

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Version/s: 5.4.0b1

Steps to reproduce: 1. Download and import attached project. (rerpo_DropdownScrollview2.zip) 2. Open scen: main. 3. Play. 4. Select... Read more

1
votes
Fixed

[PlayerSettings][WebGL] Crash on accessing any tab of player settings

WebGL

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Jan 29, 2016

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Version/s: 5.4.0b3

Steps to reproduce: 1. Create new project 2. Open Player settings 3. Open settings for Standalone 4. Expand "Other Settings" tab 5.... Read more

0
votes
Fixed

[Event] Animation Event fails with single object parameter

Animation Window

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Jan 19, 2016

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Version/s: 5.3.1p1

How to reproduce: 1. Open the attached project 2. Open and play AnimationEventError scene 3. Notice the error: "Failed to call Anima... Read more

1
votes
Duplicate

Resources.Load returns null when loading same game object in another sce...

Asset Loading

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Feb 01, 2016

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Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project 2. Open Build settings 3. Build for windows standalone with Developement build and Scr... Read more

0
votes
Fixed

Calling method Graphics.SetRandomWriteTarget(int, ComputeBuffer) with hi...

Scripting

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Feb 01, 2016

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Version/s: 5.4.0b2

Using method with big UAVs values results in unity crash Graphics.SetRandomWriteTarget(int, ComputeBuffer). StackTrace is not produ... Read more

0
votes
Fixed

Animator.velocity spikes when blending animations with different length ...

Animation

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Jan 20, 2016

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Version/s: 5.3.1p3

How to reproduce: 1. Open the attached project 2. Open and play Scene 3. Move the character with arrow keys to one direction 4. Stop... Read more

0
votes
Fixed

OnStateMachineEnter() is called on the "Layer 1" StateMachineBehaviour, ...

Animation

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Jan 27, 2016

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Version/s: 5.3.1f1

Reproduction steps: 1. Open attached project 2. Open and play the "test" scene 3. Notice that in the console "Layer 1" message is di... Read more

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