Search Issue Tracker
Flash: Build error on using &= with strings
x &= (test == test2); on building for Flash gives an error "Error: Implicit coercion of a value of type Boolean to an unrelated type... Read more
[Transparency][Substance] substance material with a transparent shader d...
Steps to reproduce: 1. Load scene "Lightmap01" 2. In menu Window->Lightmapping 3. In a window press "Bake scene" When I bake lightm... Read more
Show attributes in Inspector for js
1 Add HideBug.js to the project. 2 Select the script in the Project window. 3 You will still see variables aTransform and aGameObjec... Read more
Plugin crash when closing IE10 running Boccia game.
Plugin crash when closing IE10 running Boccia game. Repro Steps: 1. Install 4.0f7 and set channel to release 2. Launch IE10 with h... Read more
Unity crashes when adding directional lightning on ML with AppleIntelHD3...
To reproduce: Download https://www.yousendit.com/download/WUJZSU5HRSsxUUFYRHRVag?locale=en_US&cid=pm-03002124310600000000;301019&s=3... Read more
Passing small c++ classes by value does not work
There's work around for this, however it is annoying: // Workaround for gcc/msvc where passing small mono structures by value does... Read more
Unity 4.0f6: Sceneview GUI offset in y based on rendering
Steps to reproduce : - open the project - press the two buttons in the scene view - notice that the GUI is getting misplaced visua... Read more
Preview for a RenderTexture is broken (Mac OSX only)
Preview for a RenderTexture looks weird. To reproduce: - Create a new project - Right-click and create a new Render Texture - Obser... Read more
Project Browser A$ Search - Special symbols block search request
Repro: 1. Go to Asset Store search in the Project Browser 2. Use one of the following symbols in your search string: @, /, (, ), ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar