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bug reporter project size estimation wrong
-e: see title. the size is calculated before removing all the junk that will not be sent with the report (temp and cache files)-wind... Read more
In Two Column Layout of the Project, the plugin Inspector does not show ...
1. Open attached project2. In Project view click on rtmidi.bundle/osxsynth.bundleExpected result: No matter in which column you clic... Read more
Exponential and Linear fog does not work on Windows Phone
Steps to reproduce:1. Download attached project2. Build and run it on WP8.1 or WP8 device3. Change fog type to Exponential or Linear... Read more
Unity crashes when editing one enabled and one disabled 2d collider
When editing two 2d colliders at the same time (and one of the colliders is disabled), exiting the edit mode will cause a crash. To ... Read more
No new icon sizes for iPhone 6+
No new icon sizes for iPhone 4.7" and iPhone 5.5"From the Apple developer docs: https://developer.apple.com/library/ios/documentatio... Read more
Right click doesn't work on groups for OSX
Steps to reproduce : - create an audio mixer- create a group- right click on the group and notice the context menu is not displayed ... Read more
Editor crash after setting max distance to cloth constraints and playing...
To reproduce:1. Create a cloth2. Select all Cloth Constraints3. Click the Max distance checkbox4. Pressed play5. Editor will crash Read more
Rendering breaks with specific project on Nokia Lumia 630
Steps to reproduce:1. Download attached project2. Build and run it on WP8.13. See issues with shadows, invisble models. Additional i... Read more
A yield statement inside a lambda expression which is a callback of anot...
To Reproduce: 1. Open the attached project, an 'Internal compiler error' is thrown because of the 'yield break' in line 70. 2. If yo... Read more
Using Select Dependancies breaks Editor's fonts
To Reproduce: 1. Open the attached project goto scenes/game & click 'Select Dependencies' on the scene 'First_Playable'. 2. All ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS