Search Issue Tracker
Won't Fix
Votes
5
Found in
4.0.0f6
Issue ID
498801
Regression
Yes
Unity 4.0f6: Sceneview GUI offset in y based on rendering
Steps to reproduce :
- open the project
- press the two buttons in the scene view
- notice that the GUI is getting misplaced visually but not control wise
*note : Regression from Beta7.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Michiel-Frankfort
Sep 07, 2014 12:07
I've experienced the same problem @Windows 8.
It can be solved adding ' -force-opengl' to your shotcut launchpath
http://docs.unity3d.com/Manual/CommandLineArguments.html