Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
Issue ID
499077
Regression
No
Passing small c++ classes by value does not work
There's work around for this, however it is annoying:
// Workaround for gcc/msvc where passing small mono structures by value does not work
CUSTOM private static void Internal_GetTexelSize (Texture tex, out Vector2 output)
{
Texture& texture = tex;
output->x = texture.GetTexelSizeX();
output->y = texture.GetTexelSizeY();
}
///undocumented* Generally used only in image effects...
CSRAW public Vector2 texelSize { get { Vector2 r; Internal_GetTexelSize(this, out r); return r; } }
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Add comment