Search Issue Tracker

0
votes
Fixed

CullingResults.visibleLights returns positive light count while there ar...

Camera

-

Jul 29, 2020

-

Version/s: 2019.3.7f1, 2019.4, 2020.2

CullingResults.visibleLights returns positive light count while there are no visible lights in the camera frustum when oblique camer... Read more

0
votes
By Design

[ECS] EntityQuery.SetSharedComponentFilter generates GC Alloc every frame

Package: Entity Component System (ECS)

-

Aug 19, 2020

-

Version/s: 0.14.0 - preview.18

How to reproduce: 1. Open the attached project (1271545-SharedGarbageRepro.zip) 2. Open the SampleScene and enter Play Mode 3. Open ... Read more

0
votes
Fixed

[Memory Profiler] Renaming png files does not update until the Memory Pr...

Package: Memory Profiler

-

Sep 07, 2020

-

Version/s: 0.2.5-preview.1

How to reproduce: 1. Open attached "case_1275324.zip" project 2. Make sure that the Memory Profiler package is installed 3. Enter th... Read more

0
votes
Fixed

[Polybrush] NullReferenceException is thrown when Material Configure but...

Package: Polybrush

-

Sep 07, 2020

-

Version/s: 1.0.2

How to reproduce: 1. Open the attached project named "Polybrush.zip" 2. Click Tools -> Polybrush -> Polybrush window 3. Open the Sam... Read more

0
votes
Fixed

[Polybrush] ArgumentOutOfRangeException is thrown when selecting a Mater...

Package: Polybrush

-

Sep 07, 2020

-

Version/s: 1.0.2

How to reproduce: 1. Open the attached project named "Polybrush.zip" 2. Click Tools -> Polybrush -> Polybrush window 3. Open the Sam... Read more

3
votes
Fixed

[Shader Graph] Sprite Unlit Shader Graph master node doesn't output anyt...

Package: Scriptable Render Pipeline Universal

-

Aug 31, 2020

-

Version/s: 7.4.1

How to reproduce: 1. Open the attached '1274218.zip' project 2. Select 'Cube' in the Hierarchy 3. Observe the Scene View Expected r... Read more

0
votes
By Design

[Android][IL2CPP] Build fails when using linker-flag "--long-plt" in Pro...

Mobile

-

Sep 07, 2020

-

Version/s: 2018.4, 2019.4, 2020.1, 2020.2

Repro steps: 1. Open attached project 2. Make sure IL2CPP is set as the Scripting Backend 3. Attempt to build the project Actual: B... Read more

0
votes
By Design

[URP] Inspector window and Game view become black when using Graphics.Bl...

Package: Scriptable Render Pipeline Universal

-

Aug 10, 2020

-

Version/s: 10.0.0-preview.26

How to reproduce: 1. Open the user's attached "Difference Analyzer.zip" project 2. Go to Window -> Layouts -> Default 3. Enter Play ... Read more

0
votes
Won't Fix

Devices with Android 10 and Mali GPU crash if using Mali Graphics Analyz...

Mobile

-

Sep 08, 2020

-

Version/s: 2019.4.7f1

How to reproduce: 1. Open attached project 2. Build on Android 10 with Mali GPU 3. After application is built it should crash imme... Read more

0
votes
Fixed

[Profiler] UI objects are not displayed in the Preview of Profiler's UI ...

Profiling

-

Sep 08, 2020

-

Version/s: 2020.2.0b1

How to reproduce: 1. Create a new 3D template project 2. Right-Click on the Hierarchy and create a new UI Image object 3. Open the P... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.