Search Issue Tracker
Fixed
Fixed in 6000.6.0a1
Votes
0
Found in
6000.0.67f1
6000.3.8f1
6000.4.0b8
6000.5.0a7
6000.6.0a1
Issue ID
UUM-134280
Regression
No
Duplicate Player Tag save fails silently with no error or validation message
Steps to reproduce:
- Create a project
- Go to Window -> Multiplayer -> Multiplayer Center
- Select any “Genre of your Game” and “Number of Players per Session” dropdown options in the Multiplayer Center window
- Click the "Install Packages" button
- Go to "Edit > Project Settings…"
- Press “” and enter "123" and click "Save"
- Click "" and enter "123" one more time and click "Save"
- Observe the result
Actual results: Nothing happens
Expected results: The users should get a validation message that the entered tag already exists, and they have to update it or enter another one
Reproducible with versions: 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a7
Not reproducible with versions:
Tested on (OS): macOS - Tahoe 26.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed in 6000.6.0a1
Resolution Note (fix version 6000.6.0a1):
Fixed in 6000.6.0a1