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3
votes
Fixed

OptimizedGUIBlock issue: A texture drawn from a custom PropertyDrawer is...

Inspector Framework

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Jan 15, 2013

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Version/s: 4.0.1f2

To reproduce: - Open scene "scene". - Select the cube then click or scroll (possibly anything that triggers OnGUI) on the script "Te... Read more

0
votes
Fixed

[Camera] Assets in FPS controller don't show up on "Maximised on Play" mode

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Jan 14, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - open the project attached - open the scene - play the scene and notice the weapon looks fine - use the "Maxi... Read more

1
votes
Fixed

Shuriken sub-emitters don't always fire

Shuriken

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Jan 14, 2013

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Version/s: 4.0.1f2

Steps to reproduce : - import the project attached - open the scene "Bug" - start clicking around and notice that about 50% of the ... Read more

0
votes
Fixed

Anisotropic setting behaving inconsistently when changing other QualityS...

Graphics - General

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Jan 13, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - import the project attached - open the scene and pres splay - notice the message in the console Expected re... Read more

0
votes
Not Reproducible

Unity crashes when importing a project with corrupted Library folder

Assets Management

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Jan 12, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - download the project attached - import it and notice that Unity crashes on import Library/assetdatebase3 is... Read more

2
votes
Fixed

Blender (or FBX) submeshes are listed in reverse order

Asset Import

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Jan 12, 2013

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Version/s: 4.0.0f7

When Unity imports Blender (or FBX) data, the order of imported submeshes in not consistent. In the imported data, see that Vase_cel... Read more

0
votes
Won't Fix

Sorting empty List causes range exception

Flash

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Jan 11, 2013

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Version/s: 4.0.1f1

1) What happened If 'list' is a List<Foo>, and list is empty, then list.Sort() will be fine in Unity Editor or WebPlayer (it's effec... Read more

1
votes
Won't Fix

Initializing static membervariables at the declaration causes Flash Conv...

Flash

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Jan 11, 2013

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Version/s: 4.0.1f1

1) What happened Initializing static membervariables at the declaration causes Flash Conversion error. Setting that variable to nul... Read more

0
votes
By Design

LabelField label takes keyboard focus

IMGUI

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Jan 11, 2013

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Version/s:

See "Non-selectable controls can have keyboard focus" in case 499743 Read more

0
votes
Duplicate

Particle system is different in 4.0 then 3.5

Shuriken

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Jan 11, 2013

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Version/s: 4.0.0f7

Steps to reproduce : - download the attached package - open it in 3.5 - drag the prefab into the scene and notice the particle syst... Read more

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