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OptimizedGUIBlock issue: A texture drawn from a custom PropertyDrawer is...
To reproduce: - Open scene "scene". - Select the cube then click or scroll (possibly anything that triggers OnGUI) on the script "Te... Read more
[Camera] Assets in FPS controller don't show up on "Maximised on Play" mode
Steps to reproduce : - open the project attached - open the scene - play the scene and notice the weapon looks fine - use the "Maxi... Read more
Shuriken sub-emitters don't always fire
Steps to reproduce : - import the project attached - open the scene "Bug" - start clicking around and notice that about 50% of the ... Read more
Anisotropic setting behaving inconsistently when changing other QualityS...
Steps to reproduce : - import the project attached - open the scene and pres splay - notice the message in the console Expected re... Read more
Unity crashes when importing a project with corrupted Library folder
Steps to reproduce : - download the project attached - import it and notice that Unity crashes on import Library/assetdatebase3 is... Read more
Blender (or FBX) submeshes are listed in reverse order
When Unity imports Blender (or FBX) data, the order of imported submeshes in not consistent. In the imported data, see that Vase_cel... Read more
Sorting empty List causes range exception
1) What happened If 'list' is a List<Foo>, and list is empty, then list.Sort() will be fine in Unity Editor or WebPlayer (it's effec... Read more
Initializing static membervariables at the declaration causes Flash Conv...
1) What happened Initializing static membervariables at the declaration causes Flash Conversion error. Setting that variable to nul... Read more
LabelField label takes keyboard focus
See "Non-selectable controls can have keyboard focus" in case 499743 Read more
Particle system is different in 4.0 then 3.5
Steps to reproduce : - download the attached package - open it in 3.5 - drag the prefab into the scene and notice the particle syst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled