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Fixed in 5.0.X
Votes
2
Found in
4.0.0f7
Issue ID
513791
Regression
No
Blender (or FBX) submeshes are listed in reverse order
When Unity imports Blender (or FBX) data, the order of imported submeshes in not consistent. In the imported data, see that Vase_cell_006 and Vase_cell_007 have the submeshes (and hence materials in the inspector) in the opposite order. This makes it rather painful to process the meshes procedurally (as this example is trying to do).
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zombiegorilla
Nov 26, 2013 12:11
I ran into this issue at one point as well. The problem isn't with Unity. The order of the materials are determined by Blender and comes form order of faces. That can vary depending on how you build the model. To make it consistent so the Materials are what you expect, you need to sort the faces by material in Blender so it match the material index. More info here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Modeling/Meshes/Editing/Misc