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[XR SDK] [URP] Vignette post processing effect is overlapping between eyes
Reproduction steps:1. Open the attached project ("VR Vignette Test.zip")2. Open the "New Scene 1" scene3. Enter the Play mode4. Obse... Read more
[URP][Linux] Built-In to URP Render Pipeline Converter Material Upgrade ...
How to reproduce:1. Open new 3D Unity Project2. In Package Manager window, install "Universal RP" package3. In Render Pipeline Conve... Read more
[URP] "Shader error in 'Master'" errors are thrown when opening a Shader...
How to reproduce:1. Open the user's project2. Open the "Assets -> SG_Lit" Shader Graph file in the Project Browser3. Observe the ... Read more
[URP] Particles with Premultiply Shader Graph Material become transparen...
How to reproduce:1. Open the attached "PremultipleMode.zip" project2. Open the "SampleScene" Scene3. Select the "Particle System wit... Read more
[2D URP] Lights disappear when the light gets closer to the edge of the ...
Reproduction steps:1. Open the attached user's project "CaveDefender-UI.zip"2. Open "Prototype Scene 2_!Shortcut.unity" Scene3. Open... Read more
Light Cookie stops working at certain angles when using a Spot Light
Reproduction steps:1. Open the attached "1354575.zip" project2. Open the "SampleScene" Scene3. Enter the Play Mode4. Disable "CM vca... Read more
Decal Material Normal Blend affecting whole area of URP Decal Projector
Steps to reproduce:1. Open users’ project “2021.2 Test Project.zip”2. In the Hierarchy window double click Game Object “bullet hole”... Read more
[URP] Opening Prefab in Context mode causes the gray background to overl...
How to reproduce:1. Open the attached project ("1360233_2021.2.0b9.zip")2. Right-click on "Cube" in Hierarchy3. Prefab -> Open As... Read more
[Universal RP] Scene brightness changes as the camera moves
How to reproduce:1. Open the user's attached "Proiect2D (1).zip" project2. Open "SampleScene" Scene3. Enter the Play mode4. Press "A... Read more
[Window][Vulkan][URP] "redefinition of SafePositivePow_half" error in Co...
Reproduction steps:1. Open the user's attached project "SkyboxCull.zip"2. Open Assets > Scenes > "SampleScene"3. Go to Assets ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS