Search Issue Tracker
Fixed in 12.1.4
Fixed in 12.x.x
Votes
2
Found in [Package]
12.0.0
Issue ID
1360233
Regression
Yes
[URP] Opening Prefab in Context mode causes the gray background to overlap the Prefab when moving around in Scene view
How to reproduce:
1. Open the attached project ("1360233_2021.2.0b9.zip")
2. Right-click on "Cube" in Hierarchy
3. Prefab -> Open Asset in Context
4. Move around in Scene view
Expected result: gray background does not clip/overlap the mesh of the Prefab
Actual result: gray background clips/overlaps the mesh of the Prefab
Reproducible with: 12.0.0 (2021.2.0b9, 2022.1.0a7)
Not reproducible with: 10.6.0 (2020.3.17f1), 11.0.0 (2021.1.19f1)
Could not test with: 2019.4.29f1 (In-context Prefab Mode not available)
Note:
- Not reproducible with Built-in Render Pipeline (BiRP), HDRP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 12.1.4):
Fixed in: URP 12.1.4 (2021.2.9f1)