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Using CommandBuffer.DrawRenderer with a SkinnedMesh causes incorrect ani...
Steps to reproduce: 1. Open QA's attached project 2. Open scene "scene" 3. Select "Main Camera" 4. In the Inspector scroll down and ... Read more
Text Meshes disappear when changing the z position of a sprite that does...
Take a look at the gif attached for a demonstration of the problem. In the attached project, open UserInterfaceScreen and find the ... Read more
UI Button doesn't work unless the graphic is on the same object
Cannot click on a UI button when its target graphic is assigned to a graphic located on a different GameObject. Repro steps: 1. Dow... Read more
Crash when applying prefab
Crash occurs 100% of the time. 1. Open the attached project and open the scene "UserInterfaceSkeleton" 2. Delete the GameObject: Us... Read more
Material and Sprite of a Sprite Renderer are not changed while using "Ma...
Reproduction steps: 1. Open the attached project "Material animation bug report.zip"; 2. Open the MaterialAnimation.unity scene and ... Read more
Assembly::GetTypes() returns empty array for UnityEngine assembly
To reproduce: 1. Open the project, attached by the user (GetTypesBug_2017_2.zip) 2. Go to Window -> Execute Test 3. In the Console,... Read more
ArgumentNullException when setting GameObject in Event
How to reproduce: 1. Create new empty project 2. Start Collab 3. Create UI -> Button 4. Add new event subscription on OnClick() 5. ... Read more
Moving a Collider via script does not update its position if it was disa...
Reproduction steps: 1. Open the attached project "test mesh move.zip"; 2. Open the test.unity scene; 3. Select "a rock" game object ... Read more
[UWP] Player crashes on Material::GetTexture with Debug configuration wh...
Steps to reproduce: 1. Open attached project 2. Switch platform to UWP and build 3. Open VS solution 4. Deploy on local machine with... Read more
Permissions get undeclared on Android Oreo
How to reproduce: 1. Open the attached project 2. Build and run test scene on device which Android version is 8.0 Result: App is unr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target