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Changing the reference value in the ScriptableObject's script and re-ope...
Reproduction steps: 1. Open the user's attached project "SkyboxRepro.zip" 2. In the Project window open Assets/DATA/Broken/BrokenRef... Read more
[Perforce] Built-in Perforce VC reports OnGUI error when opening Project...
Steps to reproduce: 1. Install P4 server (free version is ok) available on the Perforce website (Helix) 2. Setup new workspace usin... Read more
[WebGL] [DOTS Web] Build crashes with "Memory access out of bounds" erro...
How to reproduce: 1. Open the attached project ("case_1206461-ChaosTech.zip") 2. Open the repro scene ("Assets/Worlds/ChaosTech/Chao... Read more
Error "IL2CPP error for type 'System.Net.WebHeaderCollection/RfcChar'" i...
How to reproduce: 1. Open the attached project “BugRfcChar (2).zip” 2. Press File → Build Settings 3. Build the project on WebGL ... Read more
Part of memory usage is shown as "Unknown" in the Memory Profiler when t...
How to reproduce: 1. Open a new project 2. Make sure the Memory Profiler package is added (WIndow → Package Manager) 3. Open the ... Read more
[UI] Images and static texts glitch on 5.3
From Unity 5.3 projects that have a lot of UI elements start to flicker. Mostly on Android but also happens in editor. Read more
[VR | SinglePassStereo] Standard Assets Image effects + single-pass = do...
1) Download the attached project 2) Setup any VR headset, Ensure VR mode enabled in Player Settings 3) Open Sepia Scene 4) Enter Pla... Read more
Crash with demangling_unexpected_handler() when rapidly modifying serial...
Reproduction steps: 1. Open the user's attached project 2. Select "Assets/DooberCanvas" 3. In the Inspector, select any of the pr... Read more
[WebGL] Build fails and Shader errors are logged when Code Optimisation ...
N.B. From Jukkaj: This bug is not specific to WebGL, but a generic SRP error. I did not want to change the title since experience sh... Read more
WebGL build throws "Threads are not enabled for this platform" error whe...
How to reproduce: 1. Open the attached project("WebGL_Test") 2. Build and run Expected result: the program runs without errors Actu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Post Processing SMAA breaks when HDR mode R11G11B10 is selected and Color Space is changed
- The "UnityWebRequest.result" of the "UnityWebRequestTexture.GetTexture" method changes when accessing "UnityWebRequest.downloadHandler" texture
- Slider rounding does not allow setting certain valid numbers as Values when Low and High Values not set to default
- UI Builder Canvas has too big resizing zone on the outside of the canvas
- GetCurrentAnimatorClipInfoCount() and GetNextAnimatorClipInfoCount() return 0 when animator is in transition