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[Undo] Undo does not cancel reparent of sub emitters
Undo does not cancel parenting of subemmiters. Repro steps: 1. In the scene hierarchy create two particle systems A & B. 2. Select ... Read more
Profiler reports memory twice for Decompress on Load clip
To Reproduce: 0. The "long.ogg" AudioClip is set to "Decompress on Load" and loaded from an AssetBundle. 1. Build & Run a standalon... Read more
[Shadows] Graphical glitches and artifacts when using Shadows and Image...
See user's description. 1 Open project 2 Open scene "scene.ImageEffectWithShadowsGlitch" and press Play 3 In Game view press left mo... Read more
Delete Empty Changeset option should be disabled for non-empty changesets
With a P4 project, save a changeset containing one or more files in the Outgoing changes. Right click on it and notice the Delete Em... Read more
Dynamic fonts are not properly generated on Snapdragon devices
Dynamic fonts are not properly generated on any Android device with a Qualcomm Snapdragon CPU. Tested device: LG Optimus Vu II (LG-... Read more
Delegate registered with RegisterLogCallback() is not fired after exitin...
RegisterLogCallback not fired after playmode changes If you register a log callback using the 'Application.RegisterLogCallback' API... Read more
Calling "new TerrainData()" crashes Android application
The application crashes when the "new TerrainData()" is called. This is reproducible with Unity 4.1.3f3, 4.1.4f1 and 4.2.0b3. Terrai... Read more
"Switch to Component" link is missing
In the Reference manual the user can click on "Switch to Scripting" when looking at a page about a component. On the corresponding s... Read more
Drop Shadow doesn't work well for multiple shaped sprite renderer
1. import attached psd file 'Lillies' into scene 2. select sprites/drop shadow for the file in the inspector 3. observe how only som... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- D3D12 MainLight Shadowmap clear incorrectly when using UWP
- Crash on ShaderPropertySheet::SetTexture when changing color space on a specific project
- "ENABLE_INPUT_SYSTEM" flag is true even when the "InputSystem" package isn't installed
- The "ModifiableContactPair.IgnoreContact" method does not work
- Tooltips are shown in the random place when there is not enough space for it above the element