Search Issue Tracker
Third Party Issue
Third Party Issue in 6000.2.X
Votes
2
Found in
2021.3.46f1
2022.3.53f1
6000.0.29f1
6000.1.0a6
6000.2.0a1
Issue ID
UUM-89080
Regression
Yes
The "ModifiableContactPair.IgnoreContact" method does not work
How to reproduce:
1. Open the “IN-89806-SeamBumpBug.zip“ project
2. Open the “TestingMonorail 1“ Scene
3. Enter Play Mode
4. Observe the Game view
Expected result: The Monorail Car GameObjects do not experience a bump when going over different colored tracks
Actual result: The Monorail Car GameObjects experience a bump when going over different colored tracks
Reproducible in: 2021.3.33f1, 2021.3.46f1, 2022.3.53f1, 6000.0.29f1, 6000.1.0a6
Not reproducible in: 2021.3.32f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Hi, due to changes having happened on the PhysX side of things. A bug which returned incorrect normals during the contact modification pipeline was fixed. This has had a negative effect on this setup that uses Convex x Convex MesheCollider pairs as a setup for contact modification.
Without going too in depth about the repro project's details, we recommend changing the gliders to capsule colliders of similar size to the convex mesh collider used. Upon doing that most ghost collisions will be resolved due to the capsule collider change, the ones that are not will be caught by the contact modification script already present within the provided reproduction project.
Cheers,
AlexRvn
Resolution Note (6000.2.X):
Hi, due to changes having happened on the PhysX side of things. A bug which returned incorrect normals during the contact modification pipeline was fixed. This has had a negative effect on this setup that uses Convex x Convex MesheCollider pairs as a setup for contact modification.
Without going too in depth about the repro project's details, we recommend changing the gliders to capsule colliders of similar size to the convex mesh collider used. Upon doing that most ghost collisions will be resolved due to the capsule collider change, the ones that are not will be caught by the contact modification script already present within the provided reproduction project.
Cheers,
AlexRvn