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[Hub] Can trigger multiple concurrent Hub installations of the same edit...
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unity... Read more
Unity.Mobile.Notifcations.Editor.asmdef is not auto-referenced and canno...
How to reproduce:1. Open user-submitted project (NotifyMe)2. See that the Editor script 'Scripty.cs' compiles successfully3. Remove ... Read more
[Mobile] [Addressables] "Could not produce class with ID 91" error when ...
How to reproduce:1. Unzip the "Project.zip" project.2. Change the platform to iOS.3. Build the AddressablesWindow > Asset Managem... Read more
OnTriggerEnter event does not get executed even if Character Controller ...
Reproduction steps:1. Open project in "TriggerEnter.zip"2. Select both Cube and Capsule in the Hierarchy window so you can see their... Read more
[Burst] EntityCommandBuffer.Concurrent.AddComponent() throws error
How to reproduce:1. Open user-submitted project (hmh_terrain)2. Enter Play Mode in the 'main' Scene3. Hover the mouse over the drawn... Read more
[Universal RP][Trees] Tree is rendered in magenta when it's newly create...
How to reproduce:1. Open the attached project or set up a new project for Universal RP2. Add tree object to the scene (right-click i... Read more
[XR][Input System] Binding Listen functionality does not work for XR con...
How to reproduce:1. Open the attached "VR-Input.zip" project2. In the Project view, select "Input.inputactions" and click "Edit asse... Read more
[Improved Prefab] Blue highlight is missing on making changes in Project...
Blue highlight is missing on making changes in Projection of Main Camera prefab Steps to Reproduce: 1. Create a new Project2. Create... Read more
[URP] using SMAA on Camera & Render Scale above 1.05 on Pipeline Asset c...
Reproduction steps:1. Create a new URP template project2. Find the Pipeline Asset "UniversalRP-HighQuality" and switch its Render Sc... Read more
Rebuilding a mesh, using the job system to bake the collider, then setti...
To reproduce:1) Open the attached project and scene2) Open up Profiler, and enable Deep Profile3) Play it, then pause it after a few... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast