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No fields for enum values in Shader Graph when float property Mode is se...
Reproduction steps: 1. Open user’s attached project 2. Open Assets/MyShader Shader Graph 3. Select MyEnum property and in Mode se... Read more
ShaderGraph produces <1 Alpha in Opaque mode when Alpha Clipping is enabled
How to reproduce: 1. Open the attached project “URP_Alpha” 2. Open the “SampleScene” scene 3. Observe the Game View Expected r... Read more
New input in subgraph is displayed as an expanded property
The Output node's input field is shown when the output node is not expanded. (Tested on Windows 10) Repro steps: # Create a ne... Read more
NullReferenceException is thrown at Play Mode entrance when unfocused Sh...
How to reproduce: 1. Open the attached “SGTest” project 2. Open the “Assets → Test” Shader Graph located in the Project Browser 3... Read more
Skybox is rendered incorrectly when it is created in Shader Graph with "...
Reproduction steps: 1. Open the attached project “SkyboxRepro” 2. Open the “Assets/Skybox/Skybox_bad” Shader Graph Asset file 3. ... Read more
A Shader is displayed incorrectly when it is used as a material
Steps to reproduce: 1. Open the attached project “BrokenShader.zip“ 2. Select the “Assets/skybox.mat“ material 3. In the Inspecto... Read more
URP shader graph compilation error when importing AlphaClip on the Andro...
Reproduction steps: 1. Open the attached project "ShaderCompilationError" 2. Switch the platform to Android in File > Build Settin... Read more
Selection outline is incorrect when using custom Sprite Shader Graph mat...
How to reproduce: 1. Open the user attached "2doutline.zip" project 2. Select the "Circle" GameObject in the "SampleScene" Scene E... Read more
Main Preview doesn't update on its own when Shader Graph is opened
Reproduction steps: 1. Create a new 3D project 2. Import the Shader Graph package 2. In the Assets folder right-click > Create > Sha... Read more
NullReferenceException is thrown when the Custom Mesh option in the Shad...
How to reproduce: # Open the attached project "U-Shaders.zip" # Open Assets/FlatSingleColor.shadergraph # Click the right mouse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used