Search Issue Tracker
Active
Under Consideration for 14.0.X, 15.0.X
Votes
0
Found in [Package]
14.0.5
15.0.3
Issue ID
SGB-420
Regression
Yes
A Shader is displayed incorrectly when it is used as a material
Steps to reproduce:
1. Open the attached project “BrokenShader.zip“
2. Select the “Assets/skybox.mat“ material
3. In the Inspector window observe the Preview
Expected result: The Shader is displayed in 360 degrees
Actual result: The Shader is displayed as a cube
Reproducible with: 2022.2.0a12, 2022.2.2f1, 2023.1.0a24
Not reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.1.24f1, 2022.2.0a11
Reproducible on: Windows 10
Note: Look at the attached images for clarity
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
Add comment