Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
10.9.0
12.1.7
13.1.8
14.0.3
15.0.0
Issue ID
SGB-168
Regression
No
No fields for enum values in Shader Graph when float property Mode is set to Enum
Reproduction steps:
1. Open user’s attached project
2. Open Assets/MyShader Shader Graph
3. Select MyEnum property and in Mode select Enum
Expected result: There are fields for Enum values
Actual result: There are no fields for Enum with warnings thrown :
- Failed to create material drawer Enum with arguments ''UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
- Failed to create material drawer Enum with arguments ''UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- \[Worker1] Failed to create material drawer Enum with arguments ''Failed to create material drawer Enum with arguments ''UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
Reproducible on: 10.9.0 (2020.3.37f1), 12.1.7 (2021.3.8f1), 13.1.8 (2022.1.13f1), 14.0.3 (2022.2.0b4), 15.0.0 (2023.1.0a5)
Reproducible with: macOS 12.5
Note: Some warnings don’t appear on all versions.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
We're looking at refreshing various areas of the ShaderGraph implementation and we'll be looking at this feature more closely; however, we won't be addressing this in the near-term as a bugfix.