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Won't Fix
Votes
0
Found in [Package]
10.9.0
12.1.7
13.1.8
14.0.3
15.0.0
Issue ID
SGB-168
Regression
No
No fields for enum values in Shader Graph when float property Mode is set to Enum
Reproduction steps:
1. Open user’s attached project
2. Open Assets/MyShader Shader Graph
3. Select MyEnum property and in Mode select Enum
Expected result: There are fields for Enum values
Actual result: There are no fields for Enum with warnings thrown :
- Failed to create material drawer Enum with arguments ''UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
- Failed to create material drawer Enum with arguments ''UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
- \[Worker1] Failed to create material drawer Enum with arguments ''Failed to create material drawer Enum with arguments ''UnityEditor.AssetImporters.ScriptedImporter:GenerateAssetData (UnityEditor.AssetImporters.AssetImportContext)
Reproducible on: 10.9.0 (2020.3.37f1), 12.1.7 (2021.3.8f1), 13.1.8 (2022.1.13f1), 14.0.3 (2022.2.0b4), 15.0.0 (2023.1.0a5)
Reproducible with: macOS 12.5
Note: Some warnings don’t appear on all versions.
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Resolution Note:
We're looking at refreshing various areas of the ShaderGraph implementation and we'll be looking at this feature more closely; however, we won't be addressing this in the near-term as a bugfix.