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The API Updater Consent Request message is cropped when the .dll file li...
How to reproduce:1. Upgrade and open any project that has a lot of .dll files with long paths2. Observe the Consent Request Dialog p... Read more
Foldout arrow indent is misaligned in the Inspector when used for Arrays...
Reproduction steps:1. Open the attached “IN-96043.zip” project2. Open the “SampleScene”3. Select the “Test” GameObject from the Hier... Read more
[Linux] Bug Reporter GTK window has padding inside making the edges tran...
Reproduction steps:1. Create a new project2. Click Help > Report a Bug…3. Set the Bug Reporter window to be maximized4. Observe t... Read more
Build Profiles icons are lower quality when Build Profiles window is ope...
Steps to reproduce:1. Create a new Unity project2. Open Build Profiles window3. Observe the icons of the Platforms Actual results: I... Read more
Build Profiles: Inconsistent help boxes alignment
Steps to reproduce: Install 6000.1.0b9 File -> Build Profiles Select an active platform on your PC and click "Add Build Profile" ... Read more
Material import pipeline strips properties when it is added with a script
How to reproduce:1. Open the “IN-94661_repro“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Console Expected resu... Read more
'Shader warning in 'Hidden/HDRP/DebugFullScreen': HLSLcc: Large chunk of...
Steps to reproduce: Create a new project using High 3D Template Switch Platform to Window Platform Build the project Observe the Con... Read more
Player build fails for an Entities scene
Alternative repro steps for 6000.2.8f1 and 6000.3.0b6, Delete the Library folder as well as the package cache located in the Package... Read more
[Android] An app reload is required to fill the whole Viewport when unfo...
How to reproduce:1. Open the “RotationReproProject.zip“ project2. Open the “SampleScene“3. Make sure that the “AutorotationManger“ G... Read more
[OpenGL][PowerVR] The screen behind the Canvas is rendered white when an...
Reproduction steps:1. Open the attached “IN-96219“ project2. Make sure that only OpenGL is selected as the Graphics API3. Make sure ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS