Search Issue Tracker
Fixed
Votes
0
Found in
6000.1.0b9
6000.2.0a6
Issue ID
UUM-99066
Regression
No
Build Profiles: Inconsistent help boxes alignment
Steps to reproduce:
- Install 6000.1.0b9
- File -> Build Profiles
- Select an active platform on your PC and click "Add Build Profile"
- Verify that build becomes created
- Select it
- Find "Add Build Automation Settings" button and click it
- Observe the "Player Settings Overrides" and "Build Automation Settings" help boxes alignment
Actual results: Alignment is inconsistent. A screenshot is added in the "Attachments" section.
Expected results: Help boxes should be aligned in the same way.
Reproducible with versions: 6000.1.0b9, 6000.2.0a6
Not reproducible with versions: -
Can’t test with versions: 6000.0.40f1 old UI and no new features.
Tested on (OS): Apple M1 Max - Sequoia 15.3.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-95979