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Votes
0
Found in
6000.0.40f1
6000.1.0b8
6000.2.0a5
Issue ID
UUM-99057
Regression
Yes
[OpenGL][PowerVR] The screen behind the Canvas is rendered white when an Overlay Camera is rendering the Canvas in the Player
Reproduction steps:
1. Open the attached “IN-96219“ project
2. Make sure that only OpenGL is selected as the Graphics API
3. Make sure the “Development Build” option is disabled in Platform Settings of the Build Profile (File > Build Profiles)
4. Build and Run the Android Player on a device with a PowerVR GPU (File > Build and Run)
5. Observe the Player
Expected result: The scene is rendered with the default Skybox and some white cubes visible in the background
Actual result: The whole screen behind the canvas is rendered in white
Reproducible with: 2023.2.0a18, 6000.0.40f1, 6000.1.0b8, 6000.2.0a5
Not reproducible with: 2022.3.59f1, 2023.2.0a17
Couldn’t test with: 2023.3.0a15 (Editor crashes when trying to build)
Reproducible environments: macOS 15.3.1 (M3 Max)
Not reproducible environments: No other environments tested
Reproducible with these devices:
VLNQA00336 - HUAWEI Y6p (MED-LX9N), CPU: MediaTek MT6762R, GPU: PowerVR Rogue GE8320, OS: 10
VLNQA00391 - Xiaomi Redmi 9A (M2006C3LG), CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320, OS: 10
Not reproducible with these devices:
VLNQA00591 - samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00173 - Xiaomi Redmi 6 Pro (Redmi 6 Pro), CPU: Snapdragon 625 MSM8953, GPU: Adreno 506, OS: 9
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
VLNQA00146 - HTC 10 (HTC 10), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 8
VLNQA00566 - samsung Galaxy S8 (SM-G950F), CPU: Exynos 9 Octa 8895, GPU: Mali-G71, OS: 9
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