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Found in
6000.0.41f1
6000.1.0b8
Issue ID
UUM-99060
Regression
Yes
'Shader warning in 'Hidden/HDRP/DebugFullScreen': HLSLcc: Large chunk of constant data detected' after building HDRP project
*Steps to reproduce:*
# Create a new project using High 3D Template
# Switch Platform to Universal Window Platform
# Build the project
# Observe the Console window
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*Actual results:* "Shader warning in 'Hidden/HDRP/DebugFullScreen': HLSLcc: Large chunk of constant data detected. GLSL and Vulkan might have trouble handling this. Please consider putting large constant data arrays into a separate buffer resource instead. (on vulkan)"
*Expected results:* There are no warnings/errors in the Console
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*Reproducible with versions:* 6000.0.41f1, 6000.1.0b8
*Not reproducible with versions:* 2022.3.59f1
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*Reproducible on (OS):* Ubuntu 24.04
*Not Reproducible on (OS):* macOS
*Full warnings:*
{code:java}
Shader warning in 'Hidden/HDRP/DebugFullScreen': HLSLcc: Large chunk of constant data detected. GLSL and Vulkan might have trouble handling this. Please consider putting large constant data arrays into a separate buffer resource instead. (on vulkan)
Compiling Subshader: 0, Pass: <Unnamed Pass 0>, Vertex program with <no keywords>
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_FULL_HDR UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_PBS_USE_BRDF1 UNITY_PLATFORM_SUPPORTS_DEPTH_FETCH UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING
{code}
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