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Shader Graph Scene Depth node returns no value when using Opaque Surface...
How to reproduce: 1. Open the user's attached project 2. Open scene Assets/SceneDepth_bugreport 3. Observe the GameObjects "opaque" ... Read more
[Android] App causes freeze on some devices when using custom material w...
How to reproduce: 1. Download the attached project "1395014.zip" 2. Build and Run on Android device Expected results: The phone doe... Read more
[ShaderGraph] Screen Position Node flips the image over the x-axis when ...
How to reproduce: 1. Open the attached "case_1395620" project 2. Open the "SampleScene" Scene 3. Observe the Game view Expected res... Read more
Custom Shader GUI doesn't work for Built-In ShaderGraph
Reproduction steps: 1. Open user-submitted project 2. Select "Shader Graphs_New Shader Graph" Material from the Assets folder 3. Ins... Read more
Custom ShaderGUI is not visible in the Inspector when used for Shader Graph
How to reproduce: 1. Open the user's attached project 2. In the Project window, select the Material "Ground" in Assets/_Environments... Read more
Sub Graph Boolean Keyword default state is always disabled regardless of...
How to reproduce: 1. Open the user's attached "SubShaderKeywordBug" project 2. Open the "SampleScene" Scene 3. Observe the Cube in t... Read more
"redefinition of '_Time'" error appears when using custom Node with an H...
How to reproduce: 1. Open user attached project 2. Open "CameraDistanceCurve" Shader Sub Graph (Assets > Shaders > SubGraphs > Camer... Read more
[ShaderGraph] Alpha is shown as black when using a custom Shader Graph m...
How to reproduce: 1. Download the attached project "1383356.zip" 2. Open Scenes/SampleScene Scene 3. Open Game view and inspect the ... Read more
Unlit shadergraph does not work in UI screenspace-overlay mode
Steps to reproduce: - Open OutdoorsScene in the attached project - Compare UI rendering in scene view VS game view Expected: All 3 ... Read more
ShaderGraph-defined Shader doesn't include needed macros to properly ren...
How to reproduce: 1. Open the user's attached "Graphics RenderMeshIndirect" project 2. Enter the Play Mode in the "01 - Bug" Scene 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set