Search Issue Tracker
By Design
Votes
0
Found in [Package]
14.0.0
Issue ID
1396073
Regression
No
Custom ShaderGUI is not visible in the Inspector when used for Shader Graph
How to reproduce:
1. Open the user's attached project
2. In the Project window, select the Material "Ground" in Assets/_Environments/Materials
3. Observe the Inspector
Expected result: custom ShaderGUI LabelField is visible in the Inspector
Actual result: no custom ShaderGUI LabelFields are visible in the Inspector
Reproducible with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.30f1), 12.1.5 (2021.2.15f1), 13.1.7 (2022.1.0b11), 14.0.0 (2022.2.0a7)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
- Texture2D memory allocation size is significantly increased when running on iOS device
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
Resolution Note:
Custom Editor will not work because Shader Graph is not supported on Custom Render Pipelines