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[HDRP] Reflections on Water flicker when Screen Space Reflections are en...
Steps to reproduce: Open the attached project Open Glacier Scene Zoom in the Game View and observe the glacier's reflection on the w... Read more
Process deadlocking waiting on lock
ntdll.dll!NtWaitForAlertByThreadId() Unknown ntdll.dll!RtlpWaitOnAddressWithTimeout() Unknown ntdll.dll!RtlpWaitOnAddress() Unknown ... Read more
Animation clip does not play when reimporting an FBX file with changes t...
How to reproduce:1. Open the “FBXResamplingCurveIssue“ project2. Open the “SampleScene”3. Click on the “Vehicle A” FBX file in the A... Read more
TMP emojis are rendered incorrectly and appear excessively pixelated whe...
How to reproduce:1. Open the “unity-emoji-testbed-main“ project2. Open the “Main” scene3. Observe the smaller emoji near the “Small ... Read more
In some cases, regenerating a graph does not make the blackboard lose it...
Steps to reproduce: Create a behavior graph "SubGraph" (open it and close it so that it will generate the runtime graph) Create and ... Read more
TextField.RegisterCallback<KeyDownEvent>() doesn't collect keystrokes wh...
Reproduction steps:1. Open the attached project "ReproProj"2. Open “Echo Console“ (Window > General > Echo Console)3. In the T... Read more
"Could not retrieve value at path..." warnings flood the Console when UI...
How to reproduce: 1. Open the project: “IN-99199_Bug uitoolkit so list”2. Open Window → UI Toolkit → SOEditorWindow3. Click the “+” ... Read more
Crash on YAMLWrite::OutputToCachedWriter when generating lighting
Steps to reproduce:1. Open the “user’s attached project”2. Go to “Window/Rendering/Lighting” through the Main Menu4. Under the Scene... Read more
Assigning the same variable to 2 RunSubgraph's fields throws errors and ...
Steps to reproduce: Download and import the attached "Behavior Repro Subgraph Error.unitypackage" Open "Parent" Click on the "Run Su... Read more
SubGraphs do not inherit Self from parent graph
Steps to reproduce: Download and import the attached "Behavior Repro Subgraph Self Null.unitypackage" Open "scene" Enter play mode O... Read more
All about bugs
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Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor