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[Shader Graph] Position Node uses World Space instead of Object Space wh...
How to reproduce: 1. Open the attached project's Scene labeled "Test" 2. In the Scene View, inspect the square sprites 3. Note how t... Read more
[ShaderGraph] "Parse error: syntax error TOK_SHADER expected $end" error...
How to reproduce: 1. Open the user's attached project 2. In the Project browser, open the error SubGraph 3. In the Blackboard, add n... Read more
Main Preview window is rendered with blank vertical lines at the sides w...
Reproduction steps: 1. Open the user's submitted project "SGIssuesRepro.zip" 2. Open the "New Shader Graph" Shader Graph 3. Open the... Read more
Node warnings are unreadable when using Graph Inspector Window
How to reproduce: 1. Open the attached project "SGIssuesRepro.zip" 2. Open the Shader Graph (Assets>New Shader Graph) 3. In the Shad... Read more
Alpha Clip Threshold doesn't clip the object/is not visible in the Mater...
Reproduction steps: 1. Open the attached project “TestProject” 2. Open the “Assets/Scenes/MainScene.unity” scene 3. Select “Assets/M... Read more
Parallax mapping with UVs set other than UV0 plugged into sample texture...
How to reproduce: 1. Download the attached project 2. Create and open a new Shader Graph 3. Create Parallax mapping and Sample Te... Read more
[ShaderGraph] [Searcher] If a user presses the up or down arrow keys whi...
When a user has the searcher window open within shadergraph, then presses up or down (as it to move between the potential selections... Read more
[Shader Graph] Rotating GameObject gets material stretched when using Tr...
Reproduction steps: 1. Open the attached user's project "Triplanar Bug.zip" 2. In the Scenes folder open the Scene "OutdoorsScene" 3... Read more
[ShaderGraph] Transform direction from view to world is outputing a wron...
Steps to reproduce: - See attached screenshot for nodes layout : vec3(0,1,0) -> transform direction from world to view -> transform ... Read more
Shader error is thrown when using Hybrid Instance in Shader Graph
How to reproduce: 1. Open the user's attached project 2. In the Project view, go to Assets/Prefabs/ResourceBar 3. Double-click on Re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing