Search Issue Tracker
Fixed in 13.1.1
Votes
1
Found in [Package]
12.0.0
Issue ID
1346477
Regression
No
[Shader Graph] Rotating GameObject gets material stretched when using Triplanar node
Reproduction steps:
1. Open the attached user's project "Triplanar Bug.zip"
2. In the Scenes folder open the Scene "OutdoorsScene"
3. In the Hierarchy window select Sphere GameObject
4. In the Inspector window rotate the Sphere to 90 degrees on the X-axis, Y-axis, or Z-axis.
5. Observe the Sphere
Expected result: Material stays the same
Actual result: Material gets stretched
Reproducible with: 10.6.0 (2020.3.17f1), 11.0.0 (2021.1.17f1), 12.0.0 (2021.2.0b9, 2022.1.0a6)
Could not test with: 2019.4.19f1 (Pink textures, Console errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] "Trying to load color backbuffer into a complex RenderPass setup" error is thrown after entering Play mode in AR Mobile template project
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
- Texture2D memory allocation size is significantly increased when running on iOS device
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
Resolution Note (fix version 13.1.1 ):
Fixed in: 13.1.1 (2022.1.0a16)