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The Particle System is stopping after perfoming the Undo/Redo action
How to reproduce:1. Open the attached project “Particles”2. Open the “SampleScene” scene3. Select “Particle System” GameObject in th... Read more
[Android] libGLES_mali.so crash
Steps to reproduce:-The customer project is quite big and running it on the editor outside of the customer environment is complex. C... Read more
Last ListView element size is calculated incorrectly when creating it th...
How to reproduce:1. Open the project “IN_31598”2. Enter the Play Mode3. Press the “Add list” button Expected result: the last item i... Read more
Error "NullReferenceException: Object reference not set to an instance o...
How to reproduce:1. Open the project "IN_33176"2. Press Window -> Visual Effects -> Visual Effect Graph3. Press the "Click to ... Read more
[Batch Mode] “Error building Player: A domain reload is pending” when la...
Steps to reproduce:1. Uncompress the attached user's project but do not open it "BuildFailureRepro.zip"2. Run the following command ... Read more
Rectangle Area Light flickers when its intensity changes
Reproduction steps:1. Open the attached “SluggishAreaLightRealtimeGI 2.zip“ project2. Open “OutdoorsScene” scene3. Enter Play mode4.... Read more
[ARFoundation] ARCamera uses rear camera when facing direction is set to...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Observe the device screen Expecte... Read more
[Input Manager] Controllers are not detected in player when plugged in b...
ISXB-129 is fixed for the New Input System but the Input Manager still has the issue. How to reproduce:1. Open the attached project ... Read more
Physics2D.OverlapPoint does not work when GO with the "CompositeCollider...
Reproduction steps:1. Open the attached “Test Project” project2. Open “Scenes/2D” Scene3. Enter Play mode4. Press on “Failed → 2” Ga... Read more
Sorting of screen space decals is camera position dependent
When using the screen space decal mode, decals will pop on top of each other as the camera moves around.Steps to reproduce: Open Sam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS