Search Issue Tracker
Fixed
Fixed in 2022.2.2f1, 2023.1.0a20
Votes
0
Found in
2022.1.18f1
2022.2.0b13
2023.1.0a16
Issue ID
UUM-15576
Regression
Yes
CameraDepthTexture's TexelSize is unexplainably set to (1,1,1,1) when the actual values is not supposed to be at (1,1,1,1)
Reproduction steps:
# Open the attached project
# Observe the CameraDepthTexture TexelSize at the top-left corner of the Game View
Expected result: The TexelSize is at (0.00, 0.00, 849.00, 478.00)
Actual result: The TexelSize is at (1,1,1,1)
Reproducible with: 2022.1.0b1, 2022.1.18f1,
Not reproducible with: 2020.3.40f1, 2021.3.11f1, 2022.1.0a16, 2022.2.0b9, 2023.1.0a12
Reproducible on: Windows 10 (21H2)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The modifier key (ALT, CTRL, SHIFT) are not activated when pressing any one on the keyboard
- ":focus" style will not be shown when the UI element is unparented and reparented and the "Focus()" method is called without the "Blur()" method being called
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
Add comment