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[Input System] FPS decreases in Player after connecting a DualSense cont...
How to reproduce: 1. Open the “IN-88974“ project 2. Navigate to File → Build Profiles 3. Select Development Build and Build and R... Read more
[Input System] Collider OnPointer event not registering when on second d...
How to reproduce: 1. Open the attached project "ColliderMultiMonitorSizeIssue.zip" 2. Build And Run the project 3. Click the gree... Read more
Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
Input events are not handled when called from the FixedUpdate when Game ...
How to reproduce: 1. Open project "3dtest.zip" 2. Enter the Play Mode 3. Focus the Game window 4. Press the "Spacebar" button Expec... Read more
Input System callbacks are not unregistered when a key is released
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Go to the Game view and press the Play but... Read more
[Input System][Mobile] PlayerInput's currentControlScheme is changed whe...
How to reproduce: 1. Download the attached project "1364673.zip" 2. In Build Settings, select Android platform and press "Build And ... Read more
UI Navigation stops working after adding two Input Devices to a Scene
Reproduction steps: 1. Open the attached "1371332_2.zip" project 2. Open the "GameScene" Scene 3. Enter the Play mode 4. Press the s... Read more
View button of the Xbox controller does not map its' value in the Input ...
Reproduction steps: 1. Open the attached “My project (1).zip“ project 2. Connect the Xbox One controller 3. Open the Input Debugg... Read more
Action Map doesn't work anymore after disabling and enabling it when the...
Reproduction steps: # Open the attached project # Enter the Play Mode # Observe the “WASD” movement keys' behaviour in the Game Vie... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used