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Simulated Touchscreen does not trigger a button click Events when pressi...
Reproduction steps: 1. Open the user's attached project 2. Open SampleScene in Assets/Scenes 3. In the Main Menu select Window->Anal... Read more
Input Package deserializing JSON multiple times when entering/exiting pl...
Using Unity 2022.1.0a7 1. Import this project: https://github.cds.internal.unity3d.com/unity/se.perf.lostcrypt 2. Run the "EnterExi... Read more
[Input System] New Input system registering Active Touches when app lose...
How to reproduce: 1. Open the attached project "2020.3.4f1-1.1pre6.zip" 2. Select Android platform and press "Build And Run" 3. When... Read more
Crash on UnityEngine.InputSystem.InputActionState:EnableControls when en...
Reproduction steps: 1. Open the attached project “InputSystemCrash” 2. In the Project window search and open “RxC_Controls” Input ... Read more
InputAction.GetBindingDisplayString returns WASD when the controller is ...
Reproduction steps: # Open the user attached project # Open the “RebindingUISampleScene” scene # Connect a gamepad # Switch the ke... Read more
InputAction class's variable names are replaced with "Input Action" when...
How to reproduce: 1. Open the attached project "InputSystemBug.zip" 2. Open the "SampleScene" scene 3. Select the "Click Me" GameObj... Read more
Linux Editor's new input system's mouse scroll delta values are clamped ...
How to reproduce: 1. Open the attached project (ScrollTest.zip) 2. Open the Main scene 3. Enter PlayMode 4. Scroll up on the mouse s... Read more
Input System puts pressure on the Garbage Collector when enabling and di...
Reproduction steps: 1. Open the attached project "input-gc-pressure.zip" 2. Open the "DebugInputScene" Scene 3. Open the Profiler wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing