Search Issue Tracker
Fixed in 1.2.0
Votes
0
Found in [Package]
Issue ID
1362733
Regression
No
Input Package deserializing JSON multiple times when entering/exiting playmode
Using Unity 2022.1.0a7
1. Import this project: https://github.cds.internal.unity3d.com/unity/se.perf.lostcrypt
2. Run the "EnterExitPlayMode Test" and profile (ideally using Superluminal)
3. Notice that UnityEngine.InputSystem.InputManager.AddAvailableDevicesThatAreNowRecognized shows up
4. After digging into it, it appears the same JSON is being parsed twice, looking at HID.cs
One idea:
It looks like one optimization could be to hash that utf8 string in HID.cs and store the hash, such that if it doesn't change the previous descriptorJSON result could be used, maybe, instead of re-parsing the JSON?
This should help reduce the time it takes to enter playmode when the Input package is installed in a package.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ExtractActiveCasterInfo when navigating the scene view in a project with specific lighting data
- Build Profile name increments when numeric suffix is removed from duplicate Profile name
- "Unrecognized block header in profiler data file, stopping deserialization" error is shown and no more profiler data is recorded when the Player is connected and profiler recording is enabled/disabled few times
- Shader error and warnings thrown when setting HDRP as an Active Target in Blank Shader Graph
- Visual Studio Code does not integrate with the project when the .slnx project is opened
Resolution Note (fix version 1.2.0):
Fixed in: 1.2.0