Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
1.1.0-pre.6
Issue ID
1362056
Regression
No
Simulated Touchscreen does not trigger a button click Events when pressing the same spot consecutively
Reproduction steps:
1. Open the user's attached project
2. Open SampleScene in Assets/Scenes
3. In the Main Menu select Window->Analysis->Input Debugger
4. Disable "Simulate Touch Input from Mouse or Pen" in the Input Debugger window.
5. Enter Play Mode and select Game View
6. Click multiple times on the Button1/Button2 (without moving the cursor)
7. In the Input Debugger window Options enable(select) "Simulate Touch Input from Mouse or Pen"
8. Enter Play Mode and select Game View
9. Click multiple times on the Button1/Button2 (without moving the cursor)
Expected result: Button1 register clicks and changes to Button2 and vice-versa on both input types
Actual result: Buttons do not register clicks on Simulated Touch Input when not moving the cursor
Reproducible with: 1.1.0-preview.3 (2019.4.30f1, 2020.3.17f1, 2021.1.19f1), 1.1.0-pre.6 (2019.4.30f1, 2020.3.17f1, 2021.1.19f1, 2021.2.0b9, 2022.1.0a6)
Couldn't test with: 1.0.2 (2019.4.30f1, 2020.3.17f1, 2021.1.19f1) due to Console error: "Pointer should have exited all objects before being removed"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader transparency, discard, and clip are not working when using the Player
- Error is thrown when clicking on warning in the console
- Long IL2CPP build time when project has a .ufbx library wrapper
- Cursor doesn't change to the resizing when using the Rect Tool and the Sprite is too close to the bottom of the Scene View
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
This is a duplicate of issue #1311018