Search Issue Tracker
Mock Runtime option in OpenXR toggles on after entering Play Mode if it ...
Steps to reproduce:1. Open the attached user's project "test.zip"2. Connect Oculus link to Quest 23. Make sure OpenXR is selected as... Read more
GameObjects are not being rendered in the Scene view when their Z positi...
Steps to reproduce:1. Open the “Impulse Input System” project2. Open “level1” scene3. Compare the Scene view and the Game view Expec... Read more
Scriptable Object Subclasses Element Addressable asset is empty, while S...
Reproduction steps:1. Open the attached “AssetReferenceDrawerBug” project2. Select the “Assets/New Repro.asset” Scriptable Object3. ... Read more
DualSense controller mappings are corrupted when using legacy Input Manager
How to reproduce:1. Open the “DualSense_LegacyInput_Bug“ project2. Open the “MainScene“3. Enter Play Mode and observe the Game view4... Read more
[Android] FrameBufferFetch renders UI Vertex Color incorrectly
How to reproduce:1. Open the attached “IN-36566” project2. Open the “SampleScene” and observe the UI in the Game View3. Build the pr... Read more
[Android] Build freezes on Android TV devices
How to reproduce:1. Open the attached “IN-36803“ project 2. Put Android TV device in the same network3. In the Build Settings enable... Read more
[Android][Universal RP] Lens Flares are corruptly rendered when Renderin...
How to reproduce:1. Open the project “Empty google”2. Build And Run the “Homebase” Scene on an Android device3. Observe the Player E... Read more
IL2CPP Project Settings are not saved automatically when changing them i...
Reproduction steps:1. In the “{Project Root Folder}/ProjectSettings” folder open “ProjectSettings.asset” file with any text editor2.... Read more
Distance not calculated correctly between the interactor and interactabl...
Reproduction steps: 1. Open user attached project "TestTargetFilter.zip"2. Open Window > Analysis > XR Interaction Debugger3. ... Read more
[Documentation] Issues in the VisualEffect.outputEventReceived Scripting...
Scripting API page: https://docs.unity3d.com/ScriptReference/VFX.VisualEffect-outputEventReceived.html Issue 1: Description contains... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scaled Backgrounds List and dropdown text are enabled while Scaled Backgrounds field is disabled in IMGUI Debugger window
- Editor crashes when large value is entered in Scaled Backgrounds field of IMGUI Debugger window
- "Custom Function" Node "Input" type changes do not immediately show mistmatch errors when set to an incompatible type in Shader Graph
- My Assets list is populated with Asset Packages when setting how many Packages to display before clicking the Load button
- Hub shows 6.0 as Latest LTS when opening a project after deleting its 6.3 Editor version