Search Issue Tracker
By Design
Votes
0
Found in
2020.3.47f1
2021.3.24f1
2022.2.17f1
2023.1.0b15
2023.2.0a13
Issue ID
UUM-34765
Regression
No
IL2CPP Project Settings are not saved automatically when changing them in Project Settings window
Reproduction steps:
1. In the “{Project Root Folder}/ProjectSettings” folder open “ProjectSettings.asset” file with any text editor
2. Search for “scriptingBackend” field and note the values
3. Open the attached project “ILL2CPPSettingsNoSave”
4. Open the Project Settings window (Edit > Project Settings)
5. In the Project Settings window open the Player tab
6. Change the “Scripting Backend” field from “Mono” to “IL2CPP”
7. Repeat steps 1 and 2
Expected result: The “scriptingBackend” values are automatically saved into the save file
Actual result: The “scriptingBackend” values are only saved when saving the project manually
Reproducible with: 2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b15, 2023.2.0a13
Reproducible on: macOS 13.3 (Intel)
Note: This also affects settings like “IL2CPP Code Generation” and other settings related to IL2CPP
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab
- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation
Resolution Note:
These project settings are written to disk on project save, see https://docs.unity3d.com/2023.2/Documentation/Manual/Saving.html for details.