Search Issue Tracker
Fixed in 2021.3.35f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.3.X
Votes
0
Found in
2020.3.47f1
2021.3.23f1
2022.2.16f1
2023.1.0b14
2023.2.0a11
2023.3.0a3
Issue ID
UUM-34725
Regression
No
[Android] FrameBufferFetch renders UI Vertex Color incorrectly
How to reproduce:
1. Open the attached “IN-36566” project
2. Open the “SampleScene” and observe the UI in the Game View
3. Build the project
4. Connect the device to the machine
5. Install and launch the .apk to the device
6. After the splash screen observe the Scene
Expected result: The UI button is the same color as in the Game View
Actual result: The UI button is white and sometimes has a glitched texture
Reproducible with: 2020.3.47f1 (glitched texture), 2021.3.23f1, 2022.2.16f1, 2023.1.0b14, 2023.2.0a11 (glitched texture)
Built on: macOS 13.2 (Intel)
Reproducible on devices:
VLNQA00520 - Galaxy S22 USA (SM-S901U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00277 - Asus ROG Phone (ASUS_Z01QD), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 8.1.0
VLNQA00521 - Galaxy S22 Ultra USA (SM-S908U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00331 - HUAWEI P20 lite (ANE-LX1), CPU: HiSilicon Kirin 659, GPU: Mali-T830, OS: 9
Google Pixel 2 (Pixel 2), Android 8.1.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Samsung Galaxy Z Fold2 5G (SM-F916B), Android 11, CPU: Snapdragon 865 SM8250, GPU: Adreno (TM) 650
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment