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[HDRP] Local Volume's profile shown as empty when reassigned
Versions tested: 2019.3.4f1 + 7.3.0 Steps to reproduce: 1) Open attached project or have a local volume with overrides in the scene2... Read more
[HDRP] Tooltips are missing for Menu Bar options in Look Dev Window
Tooltips are missing for Menu Bar options like MultiView, Side by Side, Split Screen, Zone View in Look Dev Window Steps to Reproduc... Read more
[HDRP] Description Texts overflows and overlapped in the Look Dev window...
Description Texts overflows and overlapped in the Look Dev window on selecting Split View. When LookDev window size is smallest to t... Read more
[OSX] [HDRP] Can't set graphics API manually on Mac
Versions tested: 2019.3.6f1 + 7.3.0 Steps to reproduce:1) Start a new empty 3D object (Not HDRP Template!!), install HDRP, run throu... Read more
[HDRP] Reset functionality of Lighting under Debug window doesn't refres...
Reset functionality of Lighting under Debug window doesn't refresh Scene and Game view automatically. Mouse needs to be hover on Sce... Read more
[HDRP] Default volume profile is not applied after being assigned
Steps to reproduce:- Unzip and open attached project- Open "TestScene.unity"- Open the Project Settings window- In "HDRP Default Set... Read more
[HDRP] Inspector is constantly repainted when additional options for Sha...
Steps to reproduce:1. Create a new HDRP project2. Create a new Light (Right-click in Hierarchy > Light) and select it3. In the In... Read more
[HDRP] Material Debug modes don't work with Shader Graph materials in th...
Versions tested: 2020.1.0b2 + master (9.0.0) Steps to reproduce:1) Create a new HDRP scene, create a new Lit (StackLit or other HDRP... Read more
[HDRP] Shadow override -> Split tooltip is incorrect when Metric is sele...
We should have different tooltips based on what is selected in the field Wokring unit. Currently if Metric is selected the tooltip i... Read more
[HDRP] CommandBuffer.CopyTexture results in white RenderTexture when Ren...
How to reproduce:1. Open the attached '1229053.zip' project2. Open 'samplescene' Scene3. Enter Play Mode4. Select 'Copy Texture' Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS