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[HDRP] Local Volume's profile shown as empty when reassigned
Versions tested: 2019.3.4f1 + 7.3.0 Steps to reproduce: 1) Open attached project or have a local volume with overrides in the scen... Read more
[HDRP] Tooltips are missing for Menu Bar options in Look Dev Window
Tooltips are missing for Menu Bar options like MultiView, Side by Side, Split Screen, Zone View in Look Dev Window Steps to Reprod... Read more
Errors when adding two specific post-processing overrides
Repro steps: 1. Open an HDRP project 2. Create a new Global Volume or select an existing one in the scene 3. Add a 'Lift, Gamma, Gai... Read more
[HDRP] Error is thrown and Build crashes when using a high resolution (5K)
How to reproduce: 1. Create a new project using the HDRP template 2. In the Game View, set a new resolution for 5120x2880 3. Create ... Read more
[HDRP] Warning on clean project open: Shader warning in 'DofGather': use...
There is a warning on opening an empty project. Reproduction: 1) Delete Library (any HDRP project) 2) Open any scene 3) After comp... Read more
[HDRP][DXR] Ray-traced Screen Space Reflections have flickering black ar...
How to reproduce: 1. Open the attached project named "naboo_starfighter.zip" 2. Open Bugreport Scene 3. Enter Play mode 4. Observe t... Read more
[XR SDK] [HDRP] Depth buffer is not properly copied for each view when t...
Reproduction steps: 1. Open the attached project ("1286908R.zip") 2. Open the "SampleScene" scene 3. Make sure Varjo developer tools... Read more
[HDRP] Material Debug modes don't work with Shader Graph materials in th...
Versions tested: 2020.1.0b2 + master (9.0.0) Steps to reproduce: 1) Create a new HDRP scene, create a new Lit (StackLit or other HD... Read more
[HDRP] Shadow override -> Split tooltip is incorrect when Metric is sele...
We should have different tooltips based on what is selected in the field Wokring unit. Currently if Metric is selected the tooltip i... Read more
[HDRP] CommandBuffer.CopyTexture results in white RenderTexture when Ren...
How to reproduce: 1. Open the attached '1229053.zip' project 2. Open 'samplescene' Scene 3. Enter Play Mode 4. Select 'Copy Texture'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
- Crash on AMDUnityPlugin.DLL in specific built project when using FSR2 upscaler
- RenderObjects does not have any Depth texture bound when Event is set to AfterRenderingPostProcessing
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set