Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
8.0.1
Issue ID
1229053
Regression
No
[HDRP] CommandBuffer.CopyTexture results in white RenderTexture when RenderTexture type is set to Tex2DArray
How to reproduce:
1. Open the attached '1229053.zip' project
2. Open 'samplescene' Scene
3. Enter Play Mode
4. Select 'Copy Texture' GameObject in the Hierarchy
5. Double click Light Buffer's RenderTexture in the Inspector
6. Notice that Render Texture inspector displays the current contents of Render Texture based on Camera's output
7. Open 'CopyTexture.cs' script and comment 25th line
8. Re-enter Play Mode
9. Double click Light Buffer's RenderTexture in the Inspector
Expected result: Render Texture inspector displays the current contents of Render Texture based on Camera's output
Actual result: Render texture is white
Reproducible with: 2019.3.7f1(7.1.8), 2020.1.0b3(8.0.1), 2020.2.0a4(8.0.1)
Could not test with: 2017.4.38f1 because Package Manager is not introduced, 2018.4.19f1 due to errors thrown to the Console
Notes:
- Video and project of reproduction attached in Edit
- Not reproducible with Tex2D type
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment