Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
8.0.1
Issue ID
1229053
Regression
No
[HDRP] CommandBuffer.CopyTexture results in white RenderTexture when RenderTexture type is set to Tex2DArray
How to reproduce:
1. Open the attached '1229053.zip' project
2. Open 'samplescene' Scene
3. Enter Play Mode
4. Select 'Copy Texture' GameObject in the Hierarchy
5. Double click Light Buffer's RenderTexture in the Inspector
6. Notice that Render Texture inspector displays the current contents of Render Texture based on Camera's output
7. Open 'CopyTexture.cs' script and comment 25th line
8. Re-enter Play Mode
9. Double click Light Buffer's RenderTexture in the Inspector
Expected result: Render Texture inspector displays the current contents of Render Texture based on Camera's output
Actual result: Render texture is white
Reproducible with: 2019.3.7f1(7.1.8), 2020.1.0b3(8.0.1), 2020.2.0a4(8.0.1)
Could not test with: 2017.4.38f1 because Package Manager is not introduced, 2018.4.19f1 due to errors thrown to the Console
Notes:
- Video and project of reproduction attached in Edit
- Not reproducible with Tex2D type
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment